You can configure Unity to use Visual Studio for Mac as its default handler. The ProjectSettings folder stores settings you can configure. Navigate through your scripts easily and use powerful refactoring capabilities. From the External Script Editor dropdown, select Browse and select Applications/Visual Studio.app. Now that object will use behaviors from this script. Visual Studio for Mac supports syntax highlighting for ShaderLab, Unity’s shader format. The Library folder is the local cache for imported assets it holds all metadata for assets. It will fill out a method stub for you, including any parameters. Simply select the text you want to search and press.ĭrill down into complex objects and data structures. Set the Project name to "UnityLab" and select 3D. Select it from the provided autocomplete list.
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